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Rules for Chess

Rules for ChessDOWNLOAD OR PRINT OFF RULES FOR CHESS HERE
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Simple Rules for playing Garden Chess:


The Object of the game:

The object of the game is to "CHECKMATE" the other King piece. Checkmate happens when the King is in a position to be captured (in check) and cannot escape from capture.

There are only three ways that a King can get out of check.
1st is to move out of the way (though he cannot castle - see below)
2nd is to block the check with another piece.
3rd is to capture the piece threatening the King.

If a King cannot escape "Checkmate" then the game is over. Customarily, the King is not captured or removed from the board but the game is simply declared over.

No of Players:

The game of chess is played with two players with each player taking a move alternatively.

The Playing Area: :

Chess is played on a board made up of 64 squares (8 x8) and of alternating colours between Black and White. The bottom right hand square nearest to each player should always be White.

Number of Pieces per Player:

Each player has 16 pieces - 1 set white and 1 set Black - and each set contains the same number of pieces as follows:

1x King
1x Queen
2x Rooks
2x Bishops
2x Knights
8x Pawns

Setting up of Playing Board:

With the board laid up in the correct way as described in "The Playing Area" above, both players place their pieces in the same order as below:

2nd Row - 8x Pawns
1st Row - Rook, Knight, Bishop, King, Queen, Bishop, Knight, Rook

Starting the Game:

Players choose which colour pieces they will have by tossing a coin or any other way of deciding the players choose.

The player who has chosen the White set of pieces is the player who starts the game and then moves continue to alternate between Black and White.

How Pieces move:

Each of the 6 different pieces moves in different ways. Pieces cannot move through other pieces (although the knight can jump over other pieces), and can never move onto a square with one of their own pieces already in it. However, pieces can be moved to take the place of an opponent's piece which in turn then becomes a captured piece and is then removed from the board. Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture or to control important square in the game.

The King:

The King is the most important piece, but is also one of the weakest. The King piece can only move one square in any direction - straight forward, straight backwards, straight side to side or diagonally.
The King may never move himself into a "check" position (where he could be captured)

The Queen:

The Queen is the most powerful piece. When moving she can move in any one straight direction - forward, backwards, sideways or diagonally - as far as she wants as long as she does not move through any of her own pieces. As with all pieces, if the Queen captures an opponent's piece then her move is over and the captured piece is removed from the board.

The Rook:

The Rooks are particularly powerful when working together. The Rook may move as far as it wants going forward, backwards or sideways, as long as it does not move through any of its own pieces. As with all pieces, if the Rook captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Bishop:

Bishops work well together. Each Bishop may move as far as it wants, but only in a diagonal direction, as long as it does not move through any of its own pieces. Each Bishop starts on alternate colours (1 Black and 1 White) and must always stay on that colour. As with all pieces, if the Bishop captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Knight:

The Knight piece moves in a very different way to other Chess pieces - going two squares in one direction (in a straight line forward, backwards or sideways) and then one more move at a 90° angle, just like the shape of the letter "L". Knights are also the only piece in a chess set that can move over other pieces - provided the square they land on is not occupied. As with all pieces, if the Knight captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Pawn:

The Pawn piece is unusual as they move and capture other pieces in different ways. They can move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can only capture one square diagonally in front of them. They can never move or capture backwards. If there is another piece directly in front of a pawn, it cannot move past or capture that piece. As with all pieces, if the Pawn captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Pawn piece also has another special ability and that is if a pawn reaches the other side of the board without being captured, it can become any other chess piece. This is called "PROMOTION". A pawn may be promoted to any other chess piece (not necessary a captured piece) usually to a queen. ONLY PAWNS MAY BE PROMOTED.

Castling:

There is one other special rule to bear in mind when playing chess and that is called Castling. This move allows you to do two special things all in one move. It allows you to get your King to safety (hopefully) and to get your Rooks out of the corner and into the game.
On a players turn he may move his King two squares over to one side and then move the Rook from that side's corner to right next to the King on the opposite side.

However, in order to Castle it must meet the following criteria:
  • It must be that King's very first move
  • It must be that Rook's very first move
  • There cannot be any pieces between the King and the Rook to move
  • The King may not be in "Check" or pass through "Check"

"Check" and "Checkmate":

As mentioned before, the object of the game is to "CHECKMATE" the other King piece. Checkmate happens when the King is in a position to be captured (in check) and cannot escape from capture.

There are only three ways that a King can get out of check.
1st is to move out of the way (though he cannot castle - see below)
2nd is to block the check with another piece.
3rd is to capture the piece threatening the King.

If a King cannot escape "Checkmate" then the game is over. Customarily, the King is not captured or removed from the board but the game is simply declared over.

The Draw:

Very occasionally a game of chess will end in a "Draw" (without a winner). There are 5 reasons why a game of chess might end this way, in a draw:
  • The position reaches a stalemate where it is one player's turn to move, but his King is NOT in Check and yet he does not have another legal move
  • The players may simply agree to a draw and stop playing
  • There are not enough pieces on the board to force a "CHECKMATE" (eg: a King and a Bishop vs a King)
  • A player declares a draw if the same exact position is repeated three times (though not necessarily three times in a row)
  • Fifty consecutive moves have been played where neither player has moved a Pawn or captured a piece.


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