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Rules for Draughts

Rules for DraughtsDOWNLOAD OR PRINT OFF RULES FOR DRAUGHTS HERE
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General Rules for Playing Garden Draughts:


Draughts is played on a board made up of 64 alternating coloured squares (Black and White). The board is laid out in eight columns and eight rows with a white coloured square being in the bottom right hand corner to the player being the correct way for the board to be. Only Black squares are used in Draughts.

Draughts is a game for two players with each player taking turns alternatively. Each player receives twelve draughts which are placed on the black squares in the 3 rows nearest to the player. Make sure that a white coloured square appears in the lower right hand corner of the board. After deciding who has which colour discs, it is the player that has the Black disc that always moves first.

The Object of the Game:

The object of the game is to jump and remove (eliminate) all of your opponent's draughts or to create a situation in which it is impossible for your opponent to make any move. In most cases victory normally occurs due to the complete elimination of your opponent's draughts.

Now that you have set up the board, you are ready to begin play.
The first thing you have to do is determine who is to going to have the "Black" draughts.

You can use any method for this you wish like flipping a coin etc. In some ways it is important to have the Black coloured discs as it is the player with the Black discs that always moves first.

Once the first move has been taken by the player with the black draughts, moves are taken alternatively by each player.

From their initial positions on the board the discs (whichever colour) may only move forward in a diagonal direction remembering to use the Black squares only.

There are two types of moves that can be made - capturing moves and non-capturing moves.
Non-capturing moves are simply a diagonal move forward from one square to an adjacent square. (Note that the white squares are never used.)
Capturing moves occur when a player "jumps and removes" an opposing piece. This is also done on the diagonal and can only happen when the square behind (on the same diagonal) is also available.
This means that you may not jump an opposing piece around a corner.

If a disc that is being moved is on a capturing move, a piece may make multiple jumps. If after a jump a player is in a position to make another jump then he may do so. This means that a player may make several jumps in succession, capturing and removing from the board several pieces on a single turn.

Forced Captures:

When a player is presented with or is in a position to make a capturing move, he must make that capturing move. When he has more than one capturing move to choose from he may take whichever move suits him.

Doubling Up or Crowning Kings in Draughts:

When a draught piece reaches your opponent's edge of the board (the furthest row from the player - called the "King's Row") it can then be Crowned (or Doubled up) by placing another draught on top of it. This signifies that the draught has been made a King.
The King now gains an added ability which is to be able to move backward as well as forwards.
The King may now also jump in either direction or even in both directions in one turn (if he makes multiple jumps).

You can have as many draughts Crowned up as you have draughts that make it to your opponent's "Kings Row". There may be several Crowned Kings in a draughts game in play at any time.

The Winner of the game is the first player to capture and remove all of your opponent's draughts.

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